Inspecting 3D characters in Blender can be tricky. Screenshots do not show everything like bone names, object scale, or foot contact. This skill helps you get structured facts from Blender instead of guessing from images.
You first run a check on the whole scene. You list all objects and capture the skeleton details. Then you look at the forward direction and ground contact frame by frame. Any problems like twisting, sliding, or scale drift are found quickly.
The result is a clear report that separates confirmed facts from just visual guesses. You know exactly what to fix and why. This saves time and avoids wrong conclusions.
Global
mkdir -p ~/.claude/skills/blender-motion-state-inspectionProject
mkdir -p .claude/skills/blender-motion-state-inspectionSource Repository
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