Game developers use this skill to build video games with Unity or Unreal Engine. It helps create fast, smooth games that run at 60 frames per second or higher. You can build core mechanics, realistic physics, enemy AI, and multiplayer features.
This skill teaches you to use Entity Component System (ECS) for efficient game architecture. It covers performance tricks like object pooling and Level of Detail (LOD) systems. You will also learn to set up networking with lag compensation and write custom shaders.
Game developers, indie creators, and hobbyists benefit from these patterns. The skill avoids common performance mistakes and gives clear code examples. It is a practical guide for making polished, playable games.
Global
mkdir -p ~/.claude/skills/game-developerProject
mkdir -p .claude/skills/game-developerSource Repository
Godot Gdscript Patternswshobson/agents
Learn Godot 4 GDScript patterns for signals, scenes, state machines, and optimization
Game Enginegithub/awesome-copilot
Build web-based game engines and games using HTML5 Canvas WebGL and JavaScript
Unity Ecs Patternswshobson/agents
Master Unity ECS DOTS Jobs and Burst for efficient game development
Multiplayer Gamerivet-dev/skills
Ready made patterns for building any multiplayer game fast
Threejs Geometrycloudai-x/threejs-skills
Build 3D shapes with built-in and custom geometry using Three.js
Threejs Materialscloudai-x/threejs-skills
Pick the right Three.js material for realistic or stylized 3D objects
Msw Generalmsw-git/msw-ai-coding-plugins-official
Build polished MapleStory Worlds games with templates and visual polish rules
Msw Defaultplayermsw-git/msw-ai-coding-plugins-official
Customize default player speed jump HP camera and physics in your world