PixiJS gives you simple tools for working with points, shapes, and transformations. These math helpers let you move objects, test if a point is inside a shape, and convert coordinates between different spaces. You can use them in games, interactive graphics, or any visual project.
The skill covers Point, Matrix, and shape classes like Rectangle and Circle. It also includes special math extras for vector operations and intersection tests. These are the building blocks for positioning and interaction.
You will find examples for using toGlobal and toLocal to convert coordinates. The Matrix class helps you combine translation, rotation, and scaling. This skill makes it easy to handle layout and hit testing in PixiJS.
Global
mkdir -p ~/.claude/skills/pixijs-mathProject
mkdir -p .claude/skills/pixijs-mathSource Repository
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